Training 2038

Human Data Collection for Artificial Intelligence – Interactive VR Installation

In summer of 2017 Kitchen Budapest celebrated its tenth anniversary. As we wanted to celebrate with something special, we chose to design and produce an interactive installation, available for our community during a couple of dedicated events on various venues. Training 2038 is an experimental research project in form of a data collection, that aims to portray general public's perception of the involvement of AI in their everyday's life and the depth of AI's control over it. My role was to design, prototype and implement the interactions for the VR experience.

Project features

Training 2038 is an interactive VR installation with a conversational bot feature. The story is acted out between this nonhuman entity and a human user in a way, that the former interrogates the latter about our ways of thinking, our ways of acting. Toghether they discuss the underlying principles of human and artificial symbiosis. In the VR experience, artificial intelligence is represented by a biomorphic 3D environment with a text-to-speech voice. Scenery, where the user feels safe to expose himself and anonymously provide an honest opinion on a topic he otherwise wouldn't feel that comfortable to discuss in an undisclosed, public space.

Gameplay

The conversation between the Entity and a user is divided into six thematic circles [self-driving car, politics, warfare, online media, intimacy, human vs artificial]. Each topic has a unique music composed by Filip Ruisl. Questions sometimes create goosebumps – their nature is very confrontational, with the purpose to make the user aware of the fact that we all, humanity are responsible -now- for the way we are going to be treated by AI's later on after year 2038. The user is able to select a topic he prefers in the beginning of the experience. Topics are represented with their respective tokens.

Later, user uses the token to select an answer from two options the entity offers. When the user picks the answer he is comfortable with, the Entity processes it and displays a graph which shows the preference of that answer among past users. The chatbot's questions and answers are written in a tree network nature, so the user's answers leads the direction of the dialogue. As we reach the end of the session (5-10 mins), the A.I. tells us an evaluation based on our decisions.

Physical installation

The whole experience is personalized, and the entity addresses users by the name they initially specify - we intended to immerse people as much as possible, placing them under the spotlight and feeling the future directly depends on their decisions. At the same time, the VR part is accompanied by a physical installation - the headset is located in the centre of a 4-meter wide circle, surrounded by a matrix of 2000 programmable LED lights. They create a personal space for participants and provide privacy, and also it's a metaphor of the virtual space in which one is located during the experience. The LEDs reflect the interactions performed inside VR, making the installation visually appealing for those outsuide

Interaction design: Filip Ruisl, Gábor Pribék   •   Code: Gábor Pribék, Jonathan Ravasz   •   3D modelling: Iván Rohonyi-Demkó   •   Sound design, music: Filip Ruisl   •   AI chatbot: Richárd Nagyfi   •   Story & content: Attila Nemes, Orsolya Forster, Patrik Makrai, Judit Varga, Richárd Nagyfi, Szilvi Német   •   Physical installation: Healium Decoration (Márton Timóczki- Nagy, Márton Urbán, Zsolt Emri)

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